Old Time Wine – Short Animation


University of Birmingham




On this project, I was asked to construct an animated visualization from a piece of writing. The intention was to turn a segment from poetry into an animation of around 60-120 seconds.

“Watch on astonish thinking a book is. It’s a flat object made from a tree with flexible parts on which are imprinted lots of funny dark squiggles. But one glance at it and you’re inside the mind of another person, maybe somebody dead for thousands of years. Across the millennia, an author is speaking clearly and silently inside your head, directly to you. Writing is perhaps the greatest of human inventions, binding together people who never knew each other, citizens of distant epochs. Books break the shackles of time. A book is proof that humans are capable of working magic.”

Carl Sagan, Cosmoss, Part 11: The persistence Memory (1980)


The audience for this project was towards a younger audience who are willing to experiment something different. Because this was an open brief it gave me the liberty to be experimental and try to create this animation from a different approach.

The people who would be watching this animation are who are looking to explore different emotions and travel into the uncanny valley of time.




When reading the brief I would think of a few themes that could work well with the message of the poem. After brain storming a few theme ideas which I feel could fit well with the brief. I went on to write a script around the theme that would portrait the idea of the brief. On this particular project, I had chosen to work with  Time  – Memory – Space.

After writing the script I would start listing what assets I would need to create the animation, and decided what would be static and what would be an animated object. This process is linked together with story boarding, as it would give me the freedom to link one scene into another and see what works the best.


Old Time Wine – Animation Assets

Once the storyboard is drawn I would create an animatic of the animation, to test how it would look like in movement. A rough animatic is great to check how scenes are playing together with one another without using too much time in producing the details of the animation.


After the timing of the scenes is locked, I can start focusing on creating the assets of the animation and start scheduling production of assets. A certain time is allocated to each scene to help keep track of time and make sure the production comes out on schedule.


The student who is looking for a book in the library and end up finding something he was not expecting, this makes him have a flashback of when the author was writing the book which in return brings the author into the present time.






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